Posts filed under 'Portable Gaming'

DS Web Browser Gets European Launch

In an unusual move, Nintendo has launched its DS Browser in Europe, while continuing to neglect the USA.

The DS Browser, developed by Opera, has been available in Japan for half a year. It comes in the form of a cartridge that plugs into the DS. There are two varieties - one for the standard DS and one for DS Lite.

Nintendo claims that any web page can be displayed, although there is no Flash capability yet. Pages can be viewed in a single column, spreading across both screens, or in ‘DS mode’ where the entire page is shown on the bottom screen, with a zoomed-in section on the top.

The Opera Browser for the DS and DS Lite is priced at £29.99 (about $56) in the UK and across Europe at €39.99 (around $50).

Add comment October 9th, 2006

Nyko Gets Into iTrip Territory

Nyko Power TunerNyko Technologies has shipped the Power Tuner for the Sony PSP to retailers. Nyko’s latest PSP peripheral adds new mobility to the handheld by giving PSP owners an easy way to listen to their music, movies or games through any car stereo.

PSP fans can now purchase the affordable Nyko Power Tuner from stores nationwide.

Solving two issues in one device, the Power Tuner operates both as a charger and an audio transmitter for the PSP. Fans can listen to music in the car, or parents can entertain kids by playing movies or games through the car stereo with Nyko’s peripheral. The new product is simple to operate; drivers must simply plug the device into an automobile’s lighter or power port. The unit transmits audio though the car radio to the vehicle’s speakers - no batteries are required. Nyko’s car companion for the PSP also features three channel settings that provide easy frequency tuning options for clear audio reception.

“The Power Tuner enhances user experience by offering multiple features at a great price,” said Susan Corben, vice president of marketing, Nyko Technologies. “We’ve created the perfect travel companion for PSP owners on long road trips.”

Source: Sony PSP Review

Add comment June 1st, 2006

Review: From Russia With Love (PSP)

Game: From Russia With Love
Platform: PSP
Publisher: EA
Price: £29.99 (Amazon.co.uk)
Reviewer: Jay Neill (TechSmec.com staff)

Bond is back – way back in the case of the latest offering in the Bond game franchise and the first to hit the PSP. From Russia With Love takes you back to the days of classic Bond, when Connery was at the helm, the gadgets had lots of flashing lights and M was definitely not a woman.

The game is a close port over from the PS2 version that came out just before Christmas and it matches its grown up cousin closely in terms of graphics and sound. However, in terms of gameplay it’s not quite there, but then, the PS2 version was never any great shakes in the first place.

Like all the Bond games before it FRWL is a fairly linear third person adventure. 007 moves from one crisis to the next with terrible inevitability. The only respite comes in the form of the nicely animated cut scenes that bridge the gaps between game sections. The plot is based around that of the film, the second in the series which introduced much of what has now become Bond mythology – Q for instance. 007 is sent to Turkey to liaise with an attractive Russian defector who plans to give the UK a secret Soviet decoder machine. Mixed in with this are some shadowy agents from the super-criminal underworld who have another agenda altogether. If you’ve seen the film you’ll know what I mean.

This game pretends to be more than a simple third person shooter – there’s an opening sequence that sees you flying a jetpack and several sections where you have to pilot the remote-controlled Q-copter, but 95% of gameplay is spent running down corridors shooting Soviet soldiers with a variety of weapons. The Bond of the films spends a lot of time sneaking around before knocking off the bad guys with his bare hands – here Bond is reduced to a sub-par Duke Nukem and it doesn’t work. In fact we seem to remember the PS2 version included a ’stealth’ mode and the ability to quietly throttle a victim. That’s missing from the PSP version, presumably for control reasons.

That’s not the only aspect of the PS2 game that has been dropped on its way to the portable. One of more fun parts of the original game was a manic driving section around the streets of Turkey in Bond’s Aston Martin. I was eagerly waiting for this on the PSP, but when Bond lands in Istanbul he is whisked straight off to an underground lair with only the briefest hint that his car comes under attack. The cut scene even makes reference to this which makes it all the more unsatisfying.

There are two main quality factors that let FRWL down.

1) Controls. The PSP always suffers from only having one analogue stick, and this is really exposed on console ports. Bond is virtually impossible to steer and thank heavens for the auto-targetting of weapons or he would have next to no chance of ever hitting anything.

2) Opponent and other character AI is laughable. Bad guys are foxed by you moving out of their line of sight, even during a pitched battle. Characters remain static as you walk up to them, have a conversation and walk away – even their lips don’t move. Half Life managed to make this kind of thing believable nearly a decade ago – FRWL can’t manage it in 2006

So what is good in this game? The graphics are pretty good for the PSP, although the pre-rendered cut scenes flatter to deceive. Bond’s animation is fluid, even when the poor controls have you spinning around in a circle. The sound more than does the job, but it doesn’t stand out.

All in all, it’s a clumsy port of what was a poor game in the first place. From Russia With Love had a lot going for it – great source matter, the first Bond game on the PSP – but in the end it’s a let down and we don’t recommend you add it to your collection unless you’re a Bond nut.

Graphics

Bond is well animated and cut scenes are stylish, but it doesn’t pull out of the PSP’s stops - 7/10

Sound

Does exactly what it says on the tin. Musical score is good enough to make this a decent mark - 7/10

Gameplay

Linear to the point of being boring. There are better third prson shooters out there, there are better flying games out there. This is a hard to control mish-mash. - 5/10

Verdict

From Russia With Love is not the Bond game we were waiting for. The unexciting PS2 version should have tipped us off, but even by those standards, this game is poor - 6/10

Add comment May 4th, 2006

Review: From Russia With Love (PSP)

Game: From Russia With Love
Platform: PSP
Publisher: EA
Price: £29.99 (Amazon.co.uk)
Reviewer: Jay Neill (TechSmec.com staff)

Bond is back – way back in the case of the latest offering in the Bond game franchise and the first to hit the PSP. From Russia With Love takes you back to the days of classic Bond, when Connery was at the helm, the gadgets had lots of flashing lights and M was definitely not a woman.

The game is a close port over from the PS2 version that came out just before Christmas and it matches its grown up cousin closely in terms of graphics and sound. However, in terms of gameplay it’s not quite there, but then, the PS2 version was never any great shakes in the first place.

Like all the Bond games before it FRWL is a fairly linear third person adventure. 007 moves from one crisis to the next with terrible inevitability. The only respite comes in the form of the nicely animated cut scenes that bridge the gaps between game sections. The plot is based around that of the film, the second in the series which introduced much of what has now become Bond mythology – Q for instance. 007 is sent to Turkey to liaise with an attractive Russian defector who plans to give the UK a secret Soviet decoder machine. Mixed in with this are some shadowy agents from the super-criminal underworld who have another agenda altogether. If you’ve seen the film you’ll know what I mean.

This game pretends to be more than a simple third person shooter – there’s an opening sequence that sees you flying a jetpack and several sections where you have to pilot the remote-controlled Q-copter, but 95% of gameplay is spent running down corridors shooting Soviet soldiers with a variety of weapons. The Bond of the films spends a lot of time sneaking around before knocking off the bad guys with his bare hands – here Bond is reduced to a sub-par Duke Nukem and it doesn’t work. In fact we seem to remember the PS2 version included a ’stealth’ mode and the ability to quietly throttle a victim. That’s missing from the PSP version, presumably for control reasons.

That’s not the only aspect of the PS2 game that has been dropped on its way to the portable. One of more fun parts of the original game was a manic driving section around the streets of Turkey in Bond’s Aston Martin. I was eagerly waiting for this on the PSP, but when Bond lands in Istanbul he is whisked straight off to an underground lair with only the briefest hint that his car comes under attack. The cut scene even makes reference to this which makes it all the more unsatisfying.

There are two main quality factors that let FRWL down.

1)Controls. The PSP always suffers from only having one analogue stick, and this is really exposed on console ports. Bond is virtually impossible to steer and thank heavens for the auto-targetting of weapons or he would have next to no chance of ever hitting anything.

2)Opponent and other character AI is laughable. Bad guys are foxed by you moving out of their line of sight, even during a pitched battle. Characters remain static as you walk up to them, have a conversation and walk away – even their lips don’t move. Half Life managed to make this kind of thing believable nearly a decade ago – FRWL can’t manage it in 2006

So what is good in this game? The graphics are pretty good for the PSP, although the pre-rendered cut scenes flatter to deceive. Bond’s animation is fluid, even when the poor controls have you spinning around in a circle. The sound more than does the job, but it doesn’t stand out.

All in all, it’s a clumsy port of what was a poor game in the first place. From Russia With Love had a lot going for it – great source matter, the first Bond game on the PSP – but in the end it’s a let down and we don’t recommend you add it to your collection unless you’re a Bond nut.

Graphics

Bond is well animated and cut scenes are stylish, but it doesn’t pull out of the PSP’s stops - 7/10

Sound

Does exactly what it says on the tin. Musical score is good enough to make this a decent mark - 7/10

Gameplay

Linear to the point of being boring. There are better third prson shooters out there, there are better flying games out there. This is a hard to control mish-mash. - 5/10

Verdict

From Russia With Love is not the Bond game we were waiting for. The unexciting PS2 version should have tipped us off, but even by those standards, this game is poor - 6/10

Add comment May 4th, 2006

Review: Madden NFL 06 (PSP)

Game: Madden NFL 06
Platform: PSP
Publisher: EA
Price: £29.99 (Amazon.co.uk)
Reviewer: Jay Neill (TechSmec.com staff)

Eat my pass!American football has never really caught on in the UK. Channel 4 made a concerted effort to get us all talking about gridiron in the mid 80s and for a while it worked, but then the viewing figures started to decline and once again we Brits claimed back the term ‘football’ to refer to a game where the primary way of controlling the ball is actually with your feet rather than your hands.

Of course we have a vaguely similar game in rugby to get excited about (being World Champions and all that - yes, US readers, that’s the whole world, not just the ‘world’ that the NFL ‘world’ champions reside over) so the chances of American football games hitting it big in Europe are slim.

Still, this reviewer must admit to an gameplaying pedigree in this genre. Back in 1988, when the peak of gaming hardware was the Commodore Amiga, I owned Mirrorsoft’s TV Sports Football. This was a game of all style and very little substance, but I loved it, so it was with a tear of nostalgia that I prepared to dive back into the world of gridiron and fired up Madden NFL 06 on my PSP.

First impressions are that the game is slick, benefiting from EA’s usual great presentation. The visuals are reminiscent of the Channel 4 graphics of old and presumably those of current US television coverage. There is the usual pumping EA Trax soundtrack, although the bias is heavily towards rap in the playlist which isn’t necessarily the only music genre I would associate with American football, so it grates after a while.

Starting a game can be as simple as choosing ‘Play now’. If you have already chosen your favourite NFL franchise then you’ll be dumped straight into a game involving that team. You can even select to play as one of the great teams of the past, although as I was playing as the Minnesota Vikings that didn’t leave me with many options (sorry Vikings).

Let’s get one thing straight. It helps if you understand the rules of American football and I don’t just mean the basics. This is a very detailed simulation and you will be lost within seconds if you don’t know your linebackers from your quarterbacks, or your 4th downs from your field goals. Madden NFL 06 pulls no punches when it comes to the terminology, the avalanche of statistics and the myriad of subtle plays. Assuming you get past the kick off stage without having a touchdown scored against you, then you are immediately asked to choose a formation and then a play. Having not a clue what to do at this point I called upon the soon-to-be-heavily-overused function of the game - ‘Ask Madden’. Yes, this is the eponymous Madden of the game title, who seems to be a sort of American Jimmy Hill, only still on TV. Hit the square button and he will immediately suggest the best tactics for the next down, backed up with a remarkably small selection of supporting phrases such as “this’ll stop’em for sure” and “the smart coach would choose this play”. It’s not great commentary and it doesn’t add much to the game.

Once the tactics are chosen you are taken to the field of play. If you are playing offense you control the snap using the cross button. Watch out for the play clock which counts down from the moment the previous play finished. Exceed the allotted time and you will be penalised. Once the ball is snapped back you have control of the quarterback. If you are aiming for a running play he will automatically toss the ball out to the back at which point you take control of that player and it’s time to barrel up the field using all the tricks in the Madden armoury (stiff arms, diving, spinning) to avoid being tackled. If you chose a passing play your quarterback will step back and you have to quickly scan the field for an available receiver. This all happens incredibly quickly and if you don’t make a quick decision you will find yourself being sacked. Each receiver is assigned a PSP key which is indicated beneath them as they look for space. To make the pass hold down the appropriate key and the quarterback will toss the ball in that direction. The longer you hold it the harder he will throw. All being well the receiver will make the catch (there are some things you can do to influence the success or otherwise of the catch, but generally it will either happen, or it won’t) at which point you have control of that player and it’s time to head off towards the end zone for a potential touchdown.

Of course, you can also choose to punt the ball or try for the field goal and these use a control system reminiscent of golf games with a balance to be struck between power and accuracy.

The gameplay in Madden is fairly easy to get into and it won’t be long before you find yourself winning matches. However, there seems to be an imbalance between the ease of playing the running game and that of the passing game. It would be natural to assume that running would be easier, but the scales are heavily weighted in favour of the defence and it’s pretty hard to make good yardage. The passing game suffers from being almost too easy. Bizarrely, passing short can be tricky, but choose a long pass of over 30 yards and it becomes almost impossible to miss - the wide receivers totally outclass the defenders and make catches even when outnumbered. This somewhat removes the satisfaction of winning, especially when the opposition doesn’t seem to be blessed with the same infallible ability to score at will.

The in-game graphics are excellent. The players are exceptionally detailed, but the range of movement demonstrated during play is astonishing and the ragdoll physics are the best seen yet on the PSP. Players bend and twist on impact in a very convincing way. Alas, the stadium graphics are not as good with the crowd apparently composed of grey cardboard cutouts. Mind you, this is an improvement on FIFA 06’s colourful cardboard cutouts that jump up and down and is less distracting, so maybe no progress is a good thing. The game sounds are good with the crunch of tackles being very realistic. However, again the crowd lets the side down with a dull hum of noise except when thew home team does something good (highly pitched hum) or bad (low pitched hum, with a hint of ‘boo’).

The game mode that you will probably play first is ‘franchise’ where you take control of a team and guide them through training camp, pre-season and then regular season. If you choose to go down this route then one thing will start to dominate the game - load times. They are certainly the longest I’ve yet experienced on the PSP and the disc seems to be accessed at every conceivable opportunity. Heaven knows what this is doing for battery life, but at the very least it makes the game disjointed.

Madden NFL 06 is a decent game, solid in most aspects. It saw a surprisingly long amount of playtime in our review PSP, but a lot of this could be accounted for by the rush of enthusiasm when I started winning before I realised that the ‘throw and hope’ tactic was a guaranteed route to success. Once the game was mastered then the desire to return disappeared, unlike other sporting sims like FIFA where the pleasure of playing keeps the UMD close to hand. This could be because of a lack of familiarity with the sport, but is more likely to be because it became repetitive too quickly. Old Madden is repeating his stock phrases before the first game is finished and the after touchdown celebrations only seem to come in one or two flavours. If you are a fan of the NFL then this is a good way of getting your fix on the handheld console, otherwise Europeans may like to borrow a copy in case they get hooked, but certainly don’t buy a copy on the off chance.

Graphics

Player animation is out of this world and TV-style visuals are nice. The only let down is the stadium crowd that looks like a painted wall 8/10

Sound

Good crunching tackles, but stadium noise is a boring hum and the commentary is repetitive - 6/10

Gameplay

Addictive at first, but once mastered there is very little to come back for. The non-expert will find that the game sometimes seems to be happening around them rather than their being a full part of it - 7/10

Verdict

Madden NFL 06 is a solid title that wouldn’t be a bad buy, it just isn’t a great one either. If you’re an NFL fan then this is a must-have, otherwise borrow a copy before you hand over the cash. It may not be your cup of Gatorade. - 7/10

Add comment March 2nd, 2006

Sony’s New 4GB Memory Stick PRO Duo

Don’t let the size of Sony’s 4GB Memory Stick PRO Duo(TM) media card fool you. This product has the largest storage capacity of any Memory Stick flash media card on the market.

At one-third the size and half the weight of the standard-size Memory Stick® card, the 4GB PRO Duo media is designed to store large amounts of rich, multi-media content, including movies, music and high-resolution digital photos.

“As we’ve increased capacity, the Memory Stick format has advanced beyond serving primarily for storage of digital still images” said Mike Kahn, senior manager for Memory Stick Media at Sony Electronics. “With our postage-stamp sized 4GB Memory Stick PRO Duo media card, people can store all of their vacation photos and wedding videos, along with their favorite movies, music and even game-scores from a PlayStation Portable device.”

The new media card is compatible with a wide selection of currently available devices, including Sony’s Cyber-Shot T Series and W Series cameras, Handycam camcorders and the PSP system.

For added versatility, all Sony Memory Stick PRO Duo media cards are sold with an adapter for devices with a standard-size Memory Stick® media slot. It also offers the industry’s highest durability with a standard operating temperature range of -13 F to +185 F.

Like all Memory Stick media products, the 4GB Memory Stick PRO Duo card incorporates MagicGate copyright protection technology to allow for secure distribution of commercial content such as digital music and downloaded movies.

Add comment February 26th, 2006

Quirky PSP Games On The Way

Lego Star WarsLike your PSP games quirky? We have news of two of the oddest on their way to Sony’s portable platform soon.

First up is LEGO Star Wars II: The Original Trilogy, the sequel to one of the best-selling video games of 2005 on the PS2.

With a comical take on the Star Wars Trilogy that revolutionized pop culture forever, LEGO Star Wars II follows the Rebel Alliance’s battle to dismantle the Galactic Empire and rebuild a galaxy in pieces. From Darth Vader’s pursuit of Princess Leia aboard her Blockade Runner to a showdown on the reconstructed Death Star, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim.

And much more new to offer, it still has. For the first time ever, levels feature vehicles and creatures that players can ride or exit at will. Also, in LEGO Star Wars II’s Free Play mode, gamers can customize more than 50 new playable characters by mixing and matching body parts, to build their own LEGO Star Wars heroes. And on certain platforms, a game save from the first LEGO Star Wars can unlock as many as 56 additional characters for Free Play - that’s more than 100 characters total, plus millions of possible creations! Other exciting additions include the ability to Free Play with vehicles, cool new character-specific attacks and maneuvers, playable mini-kit vehicles, an optional advanced mode for experienced players and more.

If Lego versions of your favourite Star Wars characters isn’t quirky enough for you then look at LocoRoco which was shown at the Tokyo Game Show last year, and as is the way with many a Japanese platformer, seemed destined to not get a release in Europe.

However, Sony has confirmed that the quirky game will get a release outside of Japan in Spring.

It really defies description. The graphics are reminscent of Lemmings, but the object is to roll your jelly-like creatures (the eponymous LocoRocos) from one end of the level to the other by tilting the landscape with the PSP’s shoulder buttons. On the way you pick up objects and other powerups to help you on your way, while avoiding pesky spikes and other traps. At opportune moments you can split your LocoRoco up like some kind of dividing ameoba (with a smiling face) to fit through small spaces.

One to watch.

Add comment February 14th, 2006

NVIDIA GoForce 5500 Ramps Up Mobile Graphics

NVIDIA today unveiled the NVIDIA GoForce 5500 handheld graphics processing unit (GPU) - the industry’s first handheld GPU to enable true, fluid digital TV, high-fidelity surround sound, rapid multi-shot photography, and console-class 3D graphics. For many years, these capabilities have been the domain of function-specific devices such as the home entertainment system, the digital still camera, or the Sony Playstation. Today, claims NVIDIA, this new GPU brings all these features, and more, to the mobile phone.

“High-quality multimedia services are a key revenue growth driver for the world’s carriers and content providers and we believe we’ll see significant uptake of these services in 2006,” said Mario Morales, semiconductor analyst for IDC. “Companies like NVIDIA, whose products deliver compelling and tangible improvements to the overall end user experience of these new services, are well placed to take advantage of this surge in demand.”

The newest member of the NVIDIA GoForce family of handheld GPUs, the NVIDIA GoForce 5500 delivers a host of multimedia features, including:

True, fluid digital TV and video

* The industry’s first handheld GPU to playback H.264, WMV9 and MPEG-4 video up to D1 resolution(1) at 30 frames per second (fps)

* Compatible with major mobile TV standards including DVB-H, ISDB-T, and DMB networks

High Fidelity Surround Sound

* The industry’s first handheld surround sound processor to deliver an immersive audio experience in the palm of a hand

* Crossfade and multistream technologies help to prevent annoying breaks between songs and music cut out when the ringtone is activated

Console-class 3D gaming

* Experience console-class games, such as Quake III Arena, at unrivalled speeds on a handheld device

* 3X the performance of the previous generation(2)

* Sharp, crystal clear digital photography
- Rapid multi-shot capabilities so users never miss a photo
- Support for up to 10 megapixel resolution

* Ultra-low power consumption

- Dedicated low-power hardware design delivers more hours of entertainment on the phone with less drain on the talk time

“The introduction of the NVIDIA GoForce 5500 handheld GPU marks the beginning of a new era for 3G mobile phones,” said Michael Rayfield, general manager of the handheld GPU group at NVIDIA. “The NVIDIA GoForce 5500 GPU delivers high-quality video playback and capture, high-resolution camera support, and stunning 3D graphics — all at impressive performance levels that we believe consumers are going to demand in the next generation of mobile devices.”

Phones based on the NVIDIA GoForce 5500 handheld GPU are expected to be available from key handset manufacturers before the 2006 holiday season.

Add comment February 13th, 2006

Microsoft Ponders Handheld Multimedia System

Business Week has started a raging inferno of internet rumours with an article predicting that Microsoft is to dip a toe deeper into the pool of hardware manufacturing by developing a handheld multimedia device.

At this stage there is absolutely no flesh on the bare bones of the story, with Microsoft reportedly putting together a group to look at the business case for such a move.

Gaming websites have become quite excited over the rumour thanks a comment by Peter Moore (yes, he of the quickly refuted ‘Xbox 360 will get a Blu-Ray drive’ statement last week) who said “Any Microsoft media device would have to leverage the company’s most significant consumer strength, video gaming.”

So we might be looking at something more akin to a PSP than an iPod. A device that combined the best of both worlds would be our favourite.

Add comment January 27th, 2006

Review: FIFA 06 (PSP)

Game: FIFA 06
Platform: PSP
Publisher: EA
Price: £29.99 (Amazon.co.uk)
Reviewer: Jay Neill (TechSmec.com staff)

FIFA 06The FIFA series of games needs no introduction. Anyone who has owned a football game has probably owned one of the previous versions, either on the PlayStation or the PC. Now we have a new platform in the shape of the PSP and it was only a matter of time before there was a version of FIFA that we could play on the handheld. The PSP was very poorly served for football games at its launch, with the much-maligned World Tour Soccer the only option. Just like waiting for a bus, two new footie games with big reputations have arrived at once and fans must now choose between Pro Evolution Soccer 5 and FIFA 06. We’ve been spending some time with FIFA 06, so read on for our verdict.

Firstly, portable devices are made for games like FIFA 06, which you can just pick up in a spare moment and play a quick game. For some reason it doesn’t seem quite so appealing to grind out another few levels of a platformer in a stolen moment on the train. There are a variety of game formats in FIFA 06, including standalone matches, where you can choose both teams, their kit, the weather, even the stadium. These will take about 15 minutes to complete on the default settings which feels just about right. If you’re in for the long haul then there are tournament and season modes to keep you busy, in which you work your way through an entire league season, or World Cup style competition. FIFA 06 is also blessed (or possibly cursed, depending on your point of view) with a ball-juggling mini-game. The object here is, predictably, to keep the ball in the air for as long as possible. You can choose a player to control, but this is mere eye candy. The ability to play keepy-uppy is entirely dependent on your ability to press the right key at the right time. As mini-games go its accessible, but not exactly thrilling. We’re more interested in the real guts of the game - playing football matches.

FIFA 06Is your eyesight up to scratch? It will need to be. There’s a lot of pitch packed into the PSP’s screen and the size of each player can’t be much more than 75 pixels high with the standard camera view. As a result there isn’t really anything to distinguish between players until you get closeups after a piece of noteworthy action. At this point you realise that the players are very well modelled and you can generally recognise most of the likenesses. For some reason Robert Pires is spot on, but Frank Lampard leaves a lot to be desired.

The controls are a little fiddly. The analog stick, which you use to control player movement, is a little unresponsive and in moments of pressure it’s all too easy to have you player heading in the wrong direction. Dribbling is made all but impossible and you finish each game with your left thumb throbbing from the punishment it takes. The passing and shooting controls are pretty standard and a good variety of moves can be put together without being a FIFA 06 expert. Once you master the basics there’s a wealth of special moves that can be attempted, but again, beware the punishement this will inflict on your fingers and thumbs, especially after a long duration match.

Player AI is getting better with every version of FIFA, but it’s still not perfect. Your teammates often do a good job of supporting you. They’ll go on runs with their arm aloft to get your attention, or track back quickly when the opposition breaks. Strangely, the opposition AI seems a little flakier. Your opponents will often, when faced with one of your defenders, turn around and run the other way back up the pitch. We’re not complaining though as this often leads to a mistake on their part if you press the player hard.

FIFA 06The commentary is better than average. In the UK version EA have managed to enlist the ’skills’ of ITVs Clyde Tyldesley and Sky’s Andy Gray. Readers familiar with the former’s style will know that he has to be the most scripted commentator in football, never one to miss the opportunity to unleash a 20 second pre-pared witticism. This may be his undoing in live commentary, but it does mean that you hardly notice that you’re listening to a computer commentate and not the real thing. Mr Gray sounds a lot less real than his virtual colleague and starts to repeat himself with alarming regularity. As much as we whinge about football game commentaries, there’s no doubt that they add something to the gameplay and FIFA 06’s isn’t really a bad attempt, despite the inevitable one second lag between a goal being scored and the commentary catching up.

At the time of writing we’ve played around 40-50 matches and the game is still difficult to master, even on the easy settings. Scoring is hard enough to give you a real thrill and we’ve yet to come across a ‘killer’ move that guarantees a goal, the point at which interest generally wanes in football games. FIFA 06 is a solid title and one that deserves a look by fans of the series and casual football fans alike, but it doesn’t reignite the genre.

Graphics

The PSP’s small screen isn’t ideal for displaying the vast areas of pitch necessary to make the game playable, but the odd close-up shows the players to be well modelled. The stadia are nothing short of excellent - shame about the 2 dimensional crowds though 7/10

Sound

Decent attempt at commentary and ambient sound. The crowd’s language-ambiguous chanting get annoying after a while though - 7/10

Gameplay

Bizarrely tiring on the thumbs to play after a while, but great fun while you still have the stamina - 7/10

Verdict

Although Pro Evolution Soccer 5 is a strong challenger, FIFA 06 is a good footie title on the PSP and deserves a playtest. If you’re not a fan of football gaming this one won’t change your mind though - 7/10

Add comment January 17th, 2006

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